|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 15:13:00 -
[1]
Eh, that's copeable with. What this does is kill group PvP. A lagged node can be ANY system. You can't know. Sigh.
This is what "traffic management" was allways going to lead to. I was called named, I was insulted...I was RIGHT.
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 17:11:00 -
[2]
Originally by: Parat Tendri Well, Jita is chronically more overpopulated than merely 400 ships. Most of the time it is more between 600 - 800 when severe lag sets in and even then there was no advisory. So your 400 ships battle should be safe ;). On the other hand a system with a advisory and a queue because of that most likely would have your enemy fleet stuck and in this case be glad that you don't join them for a while ;)
You're missing something. Nodes handle multiple systems, non-geograpically. That 0.0 system with nobody in it ahead might be on an overcrowded Empire node.
Again, traffic management Mk II.
This affects ALL gangs, everywhere. Same as traffic management Mk I did.
Locke DieDrake, "Nothing that only affects the 2 or 3 bussiest systems"
No evidence for this. No evidence AT ALL. That is an entirely unsupported assumption. If CCP had detailed PRECISELY what this was in the patch notes... well, you MIGHT be right. But currently you have to better idea than anyone else what it does, and you are being blindly and hopelessly opimistic, especially given the negative effects of Traffic Management Mk I, which affect systems all over space!
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 17:32:00 -
[3]
Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 17:55:00 -
[4]
Edited by: Maya Rkell on 23/08/2006 17:56:38
Locke DieDrake, GAS?
This is a GAME. "Have you read the prime fiction?" WHO CARES. GAME. *FUN*
It is entirely apocalyptic. You cannot trust the gate. A camped gate is a closed gate, entirely. Etc. One of the BASIC certaincys of the game has been removed.
"it's perfectly reasonable that gates aren't a 100% jump thru "
No, it's not reasonable, it's NUTS that they are not. Within a few minutes of server startup is bad but understandable. But all the time? GAH! This is precisely what I feared with traffic management Mk 1 and where it showed CCP heading!
Being killed by arbitrary elements which we have no way of predicting or controlling is the very DEFINITION of unfun.
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 18:17:00 -
[5]
Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Jenna Malone, mleh. I try and forget I have bitter and twisted level 7 sometimes. They they patch.
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 22:18:00 -
[6]
Originally by: Agarttha so far, all i've seen are pilots in hysterics over what >could< happen.
has anyone actually been gate ganked yet as a direct result of The Que?
I nearly was. Swift evasion action and the fact I was flying an interceptor saved me.
To the people who said I was *****ed for saying we'd get here from the old system, pffffft.
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 22:52:00 -
[7]
No, they die.
They just don't drop cans.
|
|
|
|